That's great news!
Source *******
Below Is A work-in-progress (WIP) of 3.60 + PS3 games are booting PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 for Those Without a dongle interested in. Further Experimenting with it.
What you need?
1 - PS3 CFW 3.55 or 3.55/3.41 Rebug with Debug
2 - Debug dev_flash (Also Have to allow the debug options on retail)
3 - Backup of Your Own CFW dev_flash (make a path on your dev_flash USB Device)
4 - A File Manager
5 - EBOOT.BIN of your games (also from Paradox)
What You Need to Know
Rebug normal in Debug mode 2
You Need to put your PS3 in boot mode -> debug mode (and not system software mode)
We're gonna use the debugger to debug mode the execution self We Do not Need To Have NPDRM, anyway do not know how the debugger to debug the Self NPDRM
Release mode -> Development Mode
All the content type configuration -> Development Mode
Dongle uses modified sprx / modules / lib related to the debug files to be loaded When You boot the PS3 on CFW.
Almost all the EBOOT Paradox Do not Have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was Explaining Many Times) -> function call to the debugger -> sprx / modules loader.
Let's do a small test to be sure That You Understand .. take whatever EBOOT Paradox, open with hex editor, first check the header ->
SCE ELF
You Can See That Is Without a standard Self NPDRM Have a fake sign only header.
Rename this file EBOOT.SELF than. Bin transfer your self on your usb stick / storage, launch a file manager, add the self to the path of your game and execute your self After That, Will self load on the path of your XMB app_home .
If you launch the debugger with That mode, execute it and the problem Without debugger Do not Need To Have NPDRM (anyway the debugger do not know how to read Self NPDRM)
Why We Need debug_devflash
That We Need Some Specific to replace temporary file to allow it to boot debugger mode and reload the XMB, ALSO the backup of your dev_flash CFW it's here to put your files back (That allow to reboot Without crash).
I do not put all could now This is one of the step and WIP of game boot on 3.60 + 3.55/3.41. Remember That the dongle uses standard aussi To Be Self load was debugger mode.
Cool!!!!!!
************* [ - Post Merged - ] *************
info :http://www.*******.com
Source *******
Below Is A work-in-progress (WIP) of 3.60 + PS3 games are booting PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 for Those Without a dongle interested in. Further Experimenting with it.
What you need?
1 - PS3 CFW 3.55 or 3.55/3.41 Rebug with Debug
2 - Debug dev_flash (Also Have to allow the debug options on retail)
3 - Backup of Your Own CFW dev_flash (make a path on your dev_flash USB Device)
4 - A File Manager
5 - EBOOT.BIN of your games (also from Paradox)
What You Need to Know
Rebug normal in Debug mode 2
You Need to put your PS3 in boot mode -> debug mode (and not system software mode)
We're gonna use the debugger to debug mode the execution self We Do not Need To Have NPDRM, anyway do not know how the debugger to debug the Self NPDRM
Release mode -> Development Mode
All the content type configuration -> Development Mode
Dongle uses modified sprx / modules / lib related to the debug files to be loaded When You boot the PS3 on CFW.
Almost all the EBOOT Paradox Do not Have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was Explaining Many Times) -> function call to the debugger -> sprx / modules loader.
Let's do a small test to be sure That You Understand .. take whatever EBOOT Paradox, open with hex editor, first check the header ->
SCE ELF
You Can See That Is Without a standard Self NPDRM Have a fake sign only header.
Rename this file EBOOT.SELF than. Bin transfer your self on your usb stick / storage, launch a file manager, add the self to the path of your game and execute your self After That, Will self load on the path of your XMB app_home .
If you launch the debugger with That mode, execute it and the problem Without debugger Do not Need To Have NPDRM (anyway the debugger do not know how to read Self NPDRM)
Why We Need debug_devflash
That We Need Some Specific to replace temporary file to allow it to boot debugger mode and reload the XMB, ALSO the backup of your dev_flash CFW it's here to put your files back (That allow to reboot Without crash).
I do not put all could now This is one of the step and WIP of game boot on 3.60 + 3.55/3.41. Remember That the dongle uses standard aussi To Be Self load was debugger mode.
Cool!!!!!!
************* [ - Post Merged - ] *************
info :http://www.*******.com