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HELP ROGERO 3.55 downgrader

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ok so I was on 4.50 rogero v.1 on cex I want to convert to dex so I went to the downgrader and it worked 3.55 downgrader, I enabled qa flag and then went to recovery menu to update to rogero 3.55 v3.7a and it worked but now it says im on 4.25 firmware I still have install package files but what do I do from here, do I download 3.55 kmeaw or do I have to do the whole process again??? Please help!!

Metal Gear Solid: HD Collection extremely slow loading

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I've tried installing the game to the internal drive and running it with the disc, but either way, the game takes minutes to load each cutscene and at least 2 minutes for the game to start up. In MGS3, when I get a codec call, the game takes about 20 seconds to load the audio which is extremely frustrating and making the game unplayable, same situation with MGS2. This is the only game that runs this badly, and running it from the disc didn't help.
The external hard drive is a 750gb 5400rpm hitachi which I bought in june 2013, the PS3 is a 120gb slim I bought brand new in june 2013, and I'm on rebug 4.46.
I haven't tried installing it on an external drive because I don't have one suitable for it.
Thanks,

Noob! Help with jailbreaking!

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Hello fellow members of ps3 hax! I was wondering if someone with experience in jailbreaking could recommend me a jailbreak! I was looking for a jailbreak for 4.50 my console ID is CECH -2001 A yes its a older patch but I was going to spoof 4.50 to 4.55 just so I can RTM online! Or if there's a way to RTM on 4.55 jailbreak with out spoofing or what ever if there is could someone link me. Thanks for reading!

PS3 Updating to newest ITA help

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So thanks to @playerkp420 my ps3 is now running DEX :), I need to update to 4.50ita but I'm on 3.55.4 rebug firmware, I can't find anywhere that I could just update straight from 3.55.4 rebug to 4.50ita!! So can I update from 3.55.4 rebug to 4.50ita off the xmb? or do I need to do something?? Thanks!

Official NetCheat PS3 PS3Hax Thread

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Version 4.35 broke auto updating. Please go into NetCheat, click on the colored box in the bottom left corner, and select "Update NetCheat." Thanks.

Current Version: 4.36


Tired of people posting XYZ in old threads. So @hellsing9 do you think you, or any admin, can close the old NetCheat threads? Thanks.

NetCheat PS3 is a real time modding tool that works with both TMAPI and CCAPI (CEX and DEX) through a modded PS3Lib. Though it is open source, that last version posted on my GitHub was 4.30. NetCheat PS3 allows the user to a write and constantly write dynamic codes, search the memory, and run user-made plugins. If you wish to use this with TMAPI you must have a prodg installation and a console on DEX firmware. Definitely look at tutorials for getting setup if you aren't already. Please don't ask me about DEX conversion or getting the target manager setup. If you wish to use CCAPI you need CCAPI to be installed on your PS3. You should also look at tutorials if you don't know what you are doing.


  • I've added some error detection to searching so if you mess up your search won't. If you enter an invalid character, like entering Z in a byte search, a message box will appear informing you of the error and will stop the search from continuing.
  • In version 4.35, if you unchecked "Hex" in a byte search, it will treat the value as hex even though it should be decimal.
  • In version 4.35, if you saved a scan with the pointer scan method and then loaded it back up, NetCheat would error.
  • In version 4.35, if you searched using GT, LT, GTE, or LTE it would treat FFFFFFFF as greater than 00000000. Even though it should treat FFFFFFFF as -1, and 00000000 as 0.
  • Now in the main form of NetCheat, there is a label stating which API is in use so you don't forget and use the wrong one.
  • A new search method called Unknown Value has been added. This allows you to basically dump the memory into the results list as results.
  • PS3Lib provides a bunch of functions for dealing with the PS3's memory in its Extension class. Now plugins may use these functions through the PluginInterface.dll.
  • PluginInterface.XML file is now included. This allows plugin developers who reference a PluginInterface.dll with the XML in the same folder to read documentation for each feature from Visual Studio.
  • In version 4.35, I accidentally broke auto-updating... Oops. So I fixed this version, but that still means everyone is going to have to force update now. Sorry guys.
  • Finally I've added some more new functions to the PluginInterface.dll that utilize features only available with CCAPI. RingBuzzerPS3(), GetTemperatureCELL(), GetTemperatureRSX(), GetFirmwareType(), and GetFirmwareVersion() have been added. Out of laziness, their documentation can be found below in the Plugins section of this thread.


Code Types
Here are the current supported code types. If you have a suggestion for a new one just reply with an explanation of how it works.
Code:

---------- Codetype 0, X Byte Write
0 address bytes

For example if I wanted to store the bytes 010203 at the address 00100000, I'd create the code 0 00100000 010203.
The number of bytes written can be as long as you wish.

---------- Codetype 1, Text Write
1 address text

If I wanted to store the string "Apples are cool" at the address 00100000, the code would be 1 00100000 Apples.are cool
Take note a null byte (00) is inserted at the end of the string when written.

---------- Codetype 6, Pointer Write
6 address offset
code

This will take the value at address and add offset to it. The following code's address will be replaced with the resulting value.
So if the memory looked like this:
00100000 : 00100080
and the address I wanted to write to was 001000C0 (in this instance, pointers are used when the address moves) the code would look like:
6 00100000 00000040
0 00000000 010203040506

Notice how the address in the code is set to 0 because it will get set when executed.

---------- Codetype D, Equal To Comparison
D[COUNT] address compValue
codes

This will read the bytes (length is the same of the length of compValue) from address and compare it with compValue.
If the two are equal then it will execute COUNT (hex) many codes below it.
Take note that codes like Pointer Write are two lines and are therefore counted as two codes.

D2 00200000 B0
6 00100000 00000040
0 00000000 010203040506

D is the code type, and the 2 is the count.

---------- Codetype E, Mask Unset
E[COUNT] address compValue
codes

This will read the bytes (length is the same of the length of compValue) from address and compare it with compValue.
If the same bits in compValue are set in the grabbed value, it will execute COUNT (hex) many codes below it.
Take note that codes like Pointer Write are two lines and are therefore counted as two codes.

E2 00200000 01
6 00100000 00000040
0 00000000 010203040506

If the memory at 00200000 is equal to FF then it would execute.
This is because in binary, FF = 1111 1111 and 01 is 0000 0001. Since the only bit set in 01 is also set in FF, it returns true.

---------- Codetype F, Copy Bytes
F[COUNT] addressFrom addressTo

This codetype will copy COUNT number of bytes from addressFrom to addressTo. COUNT is in hex.

F1F0 00100000 00200000


Search Methods and Types
This contains every search type and method NetCheat has. If you have any suggestions for a new search method and/or type please reply with an explanation.
Code:

Search Methods
Method: Equal To
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is equal to the argument Value.

Method: Not Equal To
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is not equal to the argument Value.

Method: Less Than
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is less than the argument Value.

Method: Less Than or Equal To
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is less than or equal to the argument Value.

Method: Greater Than
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is greater than to the argument Value.

Method: Greater Than or Equal
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is greater than or equal to the argument Value.

Method: Value Between
Argument(s): Min, Max
Mode: Initial Scan and Next Scan
Incompatibilities: Text
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is between (or equal to) the arguments Min and Max.

Method: Pointer
Argument(s): Value
Mode: Initial Scan and Next Scan
Incompatibilities: All but 4 bytes
Description: It scans the memory from start to stop and will add a result if the 4 bytes from the memory is between (or equal to) the arguments (Value - 0x7FFF) and (Value + 0x7FFF).

Method: Unknown Value
Argument(s): None
Mode: Initial Scan
Incompatibilities: X bytes, Text
Description: Given the type, it scans the memory from start to stop and will add a result if the data in memory is between (or equal to) the arguments Min and Max.

Method: Increased
Argument(s): None
Mode: Next Scan
Incompatibilities: Text
Description: Given the type, it scans the memory based on previous results and will add a result if the data in memory is greater than the previous value held in the results list

Method: Increased By
Argument(s): Value
Mode: Next Scan
Incompatibilities: Text
Description: Given the type, it scans the memory based on previous results and will add a result if the data in memory is equal to the previous value held in the results list + Value

Method: Decreased
Argument(s): None
Mode: Next Scan
Incompatibilities: Text
Description: Given the type, it scans the memory from based on previous results and will add a result if the data in memory is less than the previous value held in the results list

Method: Decreased By
Argument(s): Value
Mode: Next Scan
Incompatibilities: Text
Description: Given the type, it scans the memory from based on previous results and will add a result if the data in memory is equal to the previous value held in the results list - Value

Method: Changed
Argument(s): None
Mode: Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from based on previous results and will add a result if the data in memory is not equal to the previous value held in the results list

Method: Unchanged
Argument(s): None
Mode: Next Scan
Incompatibilities: None
Description: Given the type, it scans the memory from based on previous results and will add a result if the data in memory is equal to the previous value held in the results list


Search Types
Type: 1 byte
Options: Hex or Decimal
Description: 1 byte

Type: 2 bytes
Options: Hex or Decimal
Description: 2 bytes

Type: 4 byte
Options: Hex or Decimal
Description: 4 byte

Type: 8 byte
Options: Hex or Decimal
Description: 8 byte

Type: X byte
Options: None
Description: Defined as the number of bytes you search for. 010203 => 3 bytes

Type: Text
Options: Match Case or Don't Match Case
Description: ASCII Text


Plugins
Plugins are a nice way to not have 10 RTE programs open at once while using 10 directories to hold each one. Instead, if you choose to make a plugin, they can all be managed in one directory and one program. Currently, only 3 come with NetCheat. The Kingdom Hearts 1.5 plugin, Conversion plugin, and the NetCheat Memory Viewer plugin. The source code for the KH plugin is in the KingdomHeartsPlugin.rar and the source for the Memory Viewer is here. It allows you to edit the memory as text, bytes, and assembly (CodeWizard). I don't really plan on working on the plugin any longer so if someone else wishes to pick it up they may.
Code:

Interface Functions
Function: GetMemory
Arguments: ulong addr, int size
Return: byte[]
Description: Gets the memory at addr of length size from the PS3 and returns the result as a byte array

Function: GetMemory
Arguments: ulong addr, ref byte[] ret
Return: void
Description: Gets the memory at addr of length ret.Length from the PS3 and returns the result in ret

Function: SetMemory
Arguments: ulong addr, byte[] val
Return: void
Description: Sets the memory at addr to the contents of val

Function: ByteAToULong
Arguments: byte[] val, int index, int size
Return: ulong
Description: Converts val to an unsigned long

Function: ByteAToString
Arguments: byte[] val, string split
Return: string
Description: Converts val to a string. { 0x41, 0x42 } => "AB"

Function: StringToByteA
Arguments: string text
Return: byte[]
Description: Converts text to a byte array. "AB" => { 0x41, 0x42 }

Function: sLeft
Arguments: string text, int length
Return: string
Description: Returns the left most substring in text of length length

Function: sRight
Arguments: string text, int length
Return: string
Description: Returns the right most substring in text of length length

Function: sMid
Arguments: string text, int off, int length
Return: string
Description: Returns the substring at off of length length

Function: ConstCodeAdd
Arguments: string code, bool state
Return: uint
Description: Returns the ID of the Constant Code added

Function: ConstCodeRemove
Arguments: uint ID
Return: void
Description: Removes the code with an ID of ID

Function: ConstCodeSetState
Arguments: uint ID, bool state
Return: void
Description: Sets whether the code is constantly written or not

Function: ConstCodeGetState
Arguments: uint ID
Return: bool
Description: Returns whether the code is constantly writing or not

Function: ConnectAndAttach
Arguments:
Return: bool
Description: Attempts to connect and attack to the PS3. If it fails it will return false, otherwise it will return true. Only to be used on a different thread

Function: ConnectionState
Arguments:
Return: int
Description: Returns the current connection state of NetCheat's main thread. 0 = Not connected. 1 = Connected. 2 = Connected and Attached. -1 = NetCheat terminated

Function: isUsingTMAPI
Arguments:
Return: bool
Description: Returns true if the current API is TM

Function: NotifyPS3
Arguments: NotifyIcon icon, string message
Return: bool
Description: If CCAPI is the current API, it displays a notify icon on the connected PS3. Returns true if successful

Function: RingBuzzerPS3
Arguments: BuzzerMode flag
Return: bool
Description: If CCAPI is the current API, it rings the buzzer on the connected PS3. Returns true if successful

Function: GetTemperatureCELL
Arguments:
Return: string
Description: If CCAPI is the current API, it returns the temperature of the CPU (CELL). Returns "" if the current API is not CCAPI

Function: GetTemperatureRSX
Arguments:
Return: string
Description: If CCAPI is the current API, it returns the temperature of the GPU (RSX). Returns "" if the current API is not CCAPI

Function: GetFirmwareVersion
Arguments:
Return: string
Description: If CCAPI is the current API, it returns the firmware version of the connected PS3. Returns "" if the current API is not CCAPI

Function: GetFirmwareType
Arguments:
Return: string
Description: If CCAPI is the current API, it returns the firmware type of the connected PS3. Returns "" if the current API is not CCAPI


PS3Lib Extension Functions (credits to iMCSx for doing the actual coding and documentation)
Function: PS3Lib_ReadSByte
Arguments: uint offset
Return: sbyte
Description: Read a signed byte

Function: PS3Lib_ReadBool
Arguments: uint offset
Return: bool
Description: Read a byte a check if his value. This return a bool according the byte detected

Function: PS3Lib_ReadInt16
Arguments: uint offset
Return: short
Description: Read and return an integer 16 bits

Function: PS3Lib_ReadInt32
Arguments: uint offset
Return: int
Description: Read and return an integer 32 bits

Function: PS3Lib_ReadInt64
Arguments: uint offset
Return: long
Description: Read and return an integer 64 bits

Function: PS3Lib_ReadByte
Arguments: uint offset
Return: byte
Description: Read and return a byte

Function: PS3Lib_ReadBytes
Arguments: uint offset, int length
Return: byte[]
Description: Read a string with a length to the first byte equal to an value null (0x00)

Function: PS3Lib_ReadUInt16
Arguments: uint offset
Return: ushort
Description: Read and return an unsigned integer 16 bits

Function: PS3Lib_ReadUInt16
Arguments: uint offset
Return: ushort
Description: Read and return an unsigned integer 16 bits

Function: PS3Lib_ReadUInt32
Arguments: uint offset
Return: uint
Description: Read and return an unsigned integer 32 bits

Function: PS3Lib_ReadUInt64
Arguments: uint offset
Return: ulong
Description: Read and return an unsigned integer 64 bits

Function: PS3Lib_ReadFloat
Arguments: uint offset
Return: float
Description: Read and return a Float

Function: PS3Lib_ReadString
Arguments: uint offset
Return: string
Description: Read a string very fast and stop only when a byte null is detected (0x00)

Function: PS3Lib_WriteSByte
Arguments: uint offset, sbyte input
Return: void
Description: Write a signed byte

Function: PS3Lib_WriteBool
Arguments: uint offset, bool input
Return: void
Description: Write a bool

Function: PS3Lib_WriteInt16
Arguments: uint offset, short input
Return: void
Description: Write an integer 16 bits

Function: PS3Lib_WriteInt32
Arguments: uint offset, int input
Return: void
Description: Write an integer 32 bits

Function: PS3Lib_WriteInt64
Arguments: uint offset, long input
Return: void
Description: Write an integer 64 bits

Function: PS3Lib_WriteByte
Arguments: uint offset, byte input
Return: void
Description: Write a byte

Function: PS3Lib_WriteBytes
Arguments: uint offset, byte[] input
Return: void
Description: Write a byte array

Function: PS3Lib_WriteString
Arguments: uint offset, string input
Return: void
Description: Write a string

Function: PS3Lib_WriteUInt16
Arguments: uint offset, ushort input
Return: void
Description: Write an unsigned integer 16 bits

Function: PS3Lib_WriteUInt32
Arguments: uint offset, uint input
Return: void
Description: Write an unsigned integer 32 bits

Function: PS3Lib_WriteUInt64
Arguments: uint offset, ulong input
Return: void
Description: Write an unsigned integer 64 bits

Function: PS3Lib_WriteFloat
Arguments: uint offset, float input
Return: void
Description: Write a float


There aren't many tutorials yet, but I am sure I will get to making more. I just need to balance my time properly.

Tutorials



So to wrap up, source code will be updated once I decide that the next release is stable. Though if you really have to, you can view the source from the .exe since I haven't packed it. Once again if you have any suggestions or bugs please reply with a bugest.

Thanks for supporting NetCheat PS3!

Credits:
Written by Dnawrkshp
Concept by Veritassdg
Help from Badger41

How to boot from external Esata

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My ps3 is nt on any cfw. I'm currently on 4.55 ofw. I was wondering if it was possible to boot from a esata station or do i need to just plug my hdd back into the ps3?

iMac and PS3...

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Hi Guys,

New to the community and I'm starting at absolutely square one with this hacking. First question is am I able to hack a PS3 using my Imac? Second question is where do I start/what do I need to know to get started.

I'd appreciate any feedback.

Ps3 Doesnt Eject.

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Hello.

I have bought a Ps3 Phat CECHC 60GB. It had ylod i fixed it. But the guy tries to get his disc out the drive. But he failed. I first cannot put the disc in. After i reset the complete blueray mechanism i can put the game in. It sucks it up. And everything works fine. But if i press eject the game stops spinning and i hear some eject sound and the top plastic white thing moves and then it is stuck. Then i open the drive reset everything etc.

Any ideas?

So the problem is it injects but not ejects.

(Sorry for my bad english)


Verzonden vanaf mijn iPhone met behulp van Tapatalk

Your opinion about PS3 Headset Pulse Wireless

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i'm looking for a high quality earphone.
is PS3 Pulse worth buying? i mean, will it really deliver a high quality sound, for gameplay, music and movies?

and will it work with my other gadgets, like my xperia tablet (only has a mini-usb port), or with my TV, notebook, ipad?

and do you know the technical specifications (impedance, sensibility, power)?

At Sony Store where i live product is not avaiable, but if you know any reliable dealer that could ship it to me in Sao Paulo/Brazil...

Will it EVER be possible to downgrade OFW 3.55+?

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Hi all!

I'm new here and wanted to ask a few questions.

I've been away from modding etc since the PSP days. Back then it was impossible to do anything with the PS3 other than to put an external fan on it.

Anyway, since my PS3's BluRay broke and I bought a new one (also own a PS4) I figured I'd mod my old one (An original 60GB version, PS2 backwards compatible CECHC04). This cause the original BluRay replacement is a ***** to find now that the other versions are out. Also, even if I got one, who knows when it'll break again. Even then, I already have a SLIM which is fully functional. Since I already got a 750GB in the broken one I might as well back upp my games, including PS2/PS1, on that one.

Anyway, enough blabber.

My question is: Will it ever be possible to downgrade a PS3 above 3.55 OFW? Since there are hardware mods to do this, is this a hardware issue? How so? I mean, the hardware of the PS3 hasn't changed since 1.50 so how come one update makes it so? I'm just curious cause I ain't in a hurry to do so but if this will be impossible or improbable in the future I might as well do it sooner than later. If, however, this is just todays limitation and in a few months the downgrading advances to higher OFW I see no point forking out over 50 euros for something you might break installing (or even **** up your PS3).


When these dongles first came out, was the limitation lower OFW or has it always been on 3.55? Been looking at downgrading my PS3 for the past week but no solderless options sadly. I prefer not to tinker with original HW too much.

Thanks for your time guys!

E3 Flasher Problem

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So after installing the Nor Clip a numerous amount of times, Something else has changed when making a backup of my bios again , instead of the 1st 3rd and 7th blinking like before if Im not mistaken, only the 2nd blue led light keeps flashing so I know i.e. done something. What does the 2nd Blue LED light resemble/mean ? HELP!

Update old over new firmware !!?

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Hello i goth a ps3 super slim 500 gb cech 4004c ofw 4.55.
i found a update for ofw 4.53 on
link removed
can i update this over ofw 4.55 so i can geth a 3k3y for my ps3 ?

ps3 slim 320gb black screen no recovery mode access HELP

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good evening everyone (sorry if my englsih isn't perfect).

i have a a ps3 slim cech2504b (used) for few bucks. It start but only black screen on tv.
the lpower button works correctly (green light). i tried to access to the safe mode (recovery menu) after the two bips but still black screen.
i tried video reset connecting at same time the two cables hdmi and the rca but still nothing on screen.
i tried putting another hard drive (from my fat other ps3) in it but still the same.

when i start the ps3 the light of hard drive link very few seconde (maybe one) and when i turn off the ps3 it last just a little bit more...if not during the ps3 is turned on i don't see it blink.
the fan seems to work correctly (i did test fan too).

the seller said it freezes during the game fifa and since it was black screen...but not sure ihe told the truth...maybe he brick it no?

hope u can help me...some said it's maybe the rsx (graphical processor) and have to reball...a green light of death (GLOD) what do u think about it? if it was GLOD the ps3 should turn off alone after few seconds no?


thanks in advance for your help
i keep on my researches on the web...
genesian

[TUTORIAL] How to convert and play ISOs on a NTFS hard drive on Cobra firmwares

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Hey guys!

I didn't really find any guides on how to make my games work on a NTFS hard drive, so I decided to make one.

Requirements:
A Cobra hybrid frimware
Your favorite backup manager, I used IrisMod
A Windows computer
These tools

Step 1:

Download the tools.

Step 2:

Extract the archive.

Step 3:
Navigate to your extracted files.


Step 4:
Choose your preferred tool, in this tutorial we're going to use PSISOTOOL by CaptainCPS-X

Step 5:
Navigate to the bin folder.

Step 6:
Right click on the "example_batch_create_ps3_iso.bat" file and click edit.

Step 7:
You can add several games to your list if you want.

Code:

@echo off

set SOURCE_DIR="yourgamelocation ex. D:\BLUS30160 "
set DESTINATION_DIR="yourexternalhddsdriveletter:\PS3ISO ex. G:\PS3ISO"

call psiso_tool --mkps3iso %SOURCE_DIR% %DESTINATION_DIR%

pause


To add several games, do like this.

Code:

@echo off

set SOURCE_DIR="D:\BLUS30160"
set DESTINATION_DIR="G:\PS3ISO"

call psiso_tool --mkps3iso %SOURCE_DIR% %DESTINATION_DIR%

set SOURCE_DIR="D:\PS3 Games\BLES00246"
set DESTINATION_DIR="G:\PS3ISO"

call psiso_tool --mkps3iso %SOURCE_DIR% %DESTINATION_DIR%
pause


You see that we don't duplicate the "pause", but we duplicate the rest.
The only thing you have to do is to replace the source directory and output directory, with the ones you want.

Step 8:

Make sure your ISOs were converted successfully by entering your output directory.



The file size must make sense, sometimes this method doesn't work which causes games to be output a 0 KB files.
Make sure the file has an ISO extension.

Step 9:

Make sure your backup loader is updated.

Step 10:
Insert your external hard drive into your PS3 and launch your favorite backup launcher.

I am using IrisMan (mod by aldos).

Step 11:

Wait a few seconds and make sure your games pop up.

Final Step:
Launch your game! If everything went OK, it should work properly.


Thanks to:
@aldostools and Estwald for IrisMan
@CaptainCPS-X for PSISOTOOLS
Cobra dev team for GenPS3ISO.

Like if I helped! :D
Attached Images

NPD: PS4 #1 in Sales/Xbox One #1 in Dollars/Wii U Up 25%

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The NPD report for February shows that the PS4 took #1 in sales, but that the margin was close enough that the Xbox One took #1 in dollar amount, since it costs $100 more per console than the PS4. The Xbox one is reportedly closing the gap in sales between the PS4. The Xbox One also reportedly crushed the PS4 in software sales.

Microsoft said 258,000 Xbox Ones were sold, and NPD said Xbox One sold "over 90 per cent" of what PS4 sold. While Sony wouldn't disclose the exact amount of PS4's sold, that means Sony sold somewhere in the region of 286,667 PS4s.

The Wii U sold a reported 100,000 units for the month, which is also a 25% increase over the previous years sales. Nintendo also confirmes that it sold 200,000 physical and digital copies of Bravely Default on the 3DS platform, not mention on this list, is Wii U’s Donkey Kong Country: Tropical Freeze. It reportedly sold 180,000 copies. The publisher pointed out that in terms of a game selling on an individual platform (rather than combining them like the chart above does), Bravely Default and Donkey Kong were the No. 2 and No. 4 best-selling games of the month.

Hardware sales are up 42% at $347 million, which only generated $244 million in sales the previous year. Gamers spent less on overall software, most likely due to dropping $400 - $500 for a new console, rather than buying the cheaper last gen consoles at this time last year.

Software Sales

  1. Call of Duty: Ghosts (Xbox 360, PS3, Xbox One, PS4, Wii U, PC)
  2. The Lego Movie Videogame (Xbox 360, PS3, 3DS, Wii U, Xbox One, PS4, Vita)
  3. NBA 2K14 (Xbox 360, PS4, PS3, Xbox One, PC)
  4. Thief (PS4, Xbox One, 360, PS3)
  5. Grand Theft Auto V (Xbox 360, PS3)
  6. Battlefield 4 (PS4, Xbox One, 360, PS3, PC)
  7. Assassin’s Creed IV: Black Flag (Xbox 360, PS4, PS3, Xbox One, Wii U, PC)
  8. Lightning Returns: Final Fantasy XIII (PS3, Xbox 360)
  9. Minecraft (Xbox 360)
  10. Bravely Default (3DS)



These sales numbers are for the North America Region only.

Source

Swapping Blu Ray Drives

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Hi

At the moment i have a 40gb ps3 (CECHJ-02) with a broken blu ray drive and also a 60gb (CECHC-02) with YLOD.
I was wondering if i was able to take out the faulty 40gb blu ray drive and replace it with the 60gb one?
Is there absolutely any way AT ALL to do this?

Thanks

WWE App

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I recently upgraded to the latest Rogero and for one reason or another I cannot get the WWE app to work. It acts as if it's gonna start but then I get a black screen and nothing. Not really sure what I can do at this point...Suggestions?

External HDD Issue

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Hi,

Ive set up mutiMAN 0.4.55.00 and it went well no issues and I can get the program to see my games from the 1Tb (Fat32) external HD. The issue Im having is the External HDD seems to be disconecting and then reconnecting, so I will see the games list and then the list will disappear and then in a few seconds the list will be back again, so Im having issues trying to copy my games to the external HDD as the drive keeps disconecting and then reconnecting.
Any help would be great.

Forgot to say that the External HDD only disconnects and reconnects in mutiMAN.
Thanks
T

Currently Looking For A Downgrade Service In Maryland

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So I currently am looking for a Downgrade Service for PS3 Nor consoles in Maryland.

Now you might ask why in Maryland? Well this is my hometown and I would rather drop off my PS3 somewhere then have it get shipped (I don't want to pay for Shipping to come back and forth)

I can understand if there isn't a downgrade service but if there is please PM me. I will would then like the price so I can have that ready for you! :)

Thank you for reading and trying to help!

-Thisismyusername

Progskeet 1.2 and nor write. Possible?

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Hi, i have many questions.

Progskeet 1.2 is working now with ps3 slim nor?
And if the answer is yes. What bitstream need?

Other question. Can give me a links for diagrams progskeet 1.2?(for PS3 models)

Thanks ans sorry for my english.
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